After We Leave
Focus: User experience, Print design, Game design
Concept: It isn’t often that we are faced with introspective questions of life, death, and legacy in a fun and inviting atmosphere. There is value to be had in slowing down to discuss the valuable things in our lives while they’re happening. Thus, we are prompted to think about our place in the world and the impact of our current actions once we have passed.
This is the purpose of After We Leave.
For research, user interviews, and process work please view my process book.